The Best Anime Series According to ME
My Top 3 Animes Of All-Time.
1. ONE PIECE
- This is my favourite anime. I love the beautiful images.
- One Piece (stylized in all caps) is a Japanese manga series written and illustrated by Eiichiro Oda. It has been serialized in Shueisha's shōnen manga magazine Weekly Shōnen Jump since July 1997, with its individual chapters compiled in 109 tankōbon volumes as of July 2024. The story follows the adventures of Monkey D. Luffy and his crew, the Straw Hat Pirates, where he explores the Grand Line in search of the mythical treasure known as the "One Piece" in order to become the next King of the Pirates.
- The manga spawned a media franchise, having been adapted into a festival film by Production I.G, and an anime series by Toei Animation, which began broadcasting in 1999. Additionally, Toei has developed fourteen animated feature films, one original video animation, and thirteen television specials. Several companies have developed various types of merchandising and media, such as a trading card game and numerous video games. The manga series was licensed for an English language release in North America and the United Kingdom by Viz Media and in Australia by Madman Entertainment. The anime series was licensed by 4Kids Entertainment for an English-language release in North America in 2004 before the license was dropped and subsequently acquired by Funimation in 2007. Netflix released a live action TV series adaptation in 2023
- One Piece has received praise for its storytelling, world-building, art, characterization, and humor. It has received many awards and is ranked by critics, reviewers, and readers as one of the best manga of all time. By August 2022, it had over 516.6 million copies in circulation in 61 countries and regions worldwide, making it the best-selling manga series in history, and the best-selling comic series printed in book volume. Several volumes of the manga have broken publishing records, including the highest initial print run of any book in Japan. In 2015 and 2022, One Piece set the Guinness World Record for "the most copies published for the same comic book series by a single author". It was the best-selling manga for eleven consecutive years from 2008 to 2018, and is the only manga that had an initial print of volumes of above 3 million continuously for more than 10 years, as well as the only that had achieved more than 1 million copies sold in all of its over 100 published tankōbon volumes. One Piece is the only manga whose volumes have ranked first every year in Oricon's weekly comic chart existence since 2008
2. SUZUME
- Really cool sci-fi movie.
- Suzume Iwato is a 17-year-old high school girl, who lives with her aunt in a quiet town in the Kyushu region of Japan in 2023. While heading to school, she encounters a young man searching for an abandoned area with a door, so she informs him of an abandoned onsen (spa) resort nearby, and curiously follows him. There, she discovers a door standing alone on its frame. She opens it to witness a starlit field inside, which she cannot enter. She trips over a cat statue on the floor, which turns into a real cat and flees. Frightened, Suzume rushes back to school.
- During lunch, Suzume notices a huge column of smoke, emerging from the location where the abandoned resort is located, which no one else can see. She rushes back there and finds the man from earlier, who is struggling to close the door. Suzume helps him, and they manage to close the door. Due to the column of smoke falling, an earthquake hits a nearby area.
- Suzume takes the injured man to her home, where he introduces himself as Souta Munakata, explaining he is a "Closer" and must locate and lock specific doors in abandoned places throughout Japan to prevent a powerful supernatural "worm" from being released and causing earthquakes. As they talk, the cat from the resort appears and turns Souta into the chair he was sitting on. Souta, now a small, three-legged chair, chases the cat onto a ferry headed for Ehime, with Suzume following along. The cat leaps onto another ship as Souta tells Suzume that the cat is a "keystone", and that the worm was released after the keystone's removal from near the door.
- After reaching Ehime, Suzume and Souta find social media posts from locals, who have photographed and named the cat "Daijin". With the help of a friendly local girl, Chika Amabe, they locate the worm again and close the door in the entry to an abandoned school. They stay at Chika's home for the night. The next day, after parting with Chika, they hitch a ride to Kobe with a kind woman named Rumi Ninomiya, who asks Suzume to babysit her twin children. In the evening, Suzume spots Daijin, who leads her and Souta to an abandoned amusement park, where the worm is trying to emerge again from a ferris wheel. They manage to lock the door, and the worm disappears. Souta explains that the portal within the door leads to the Ever-After, a place where souls go after death.
- After tracking Daijin to Tokyo, Souta asks Suzume to take them to his apartment. There he explains the legend of the worm, and that he is the last descendant of a family that, for many generations, had been responsible for locking all the doors that lead to the Ever-After. He says that there are two keystones that seal the worm: the western keystone has become Daijin, while the location of the eastern keystone is unknown. He warns that if the worm tries to emerge in Tokyo, it could cause an earthquake of the same magnitude as the 1923 Great Kantō earthquake. Suzume notices the worm emerging again, and the two follow it. The worm takes a huge form in the sky and the two fly over it. Daijin reappears and reveals he has passed on his function as a keystone to Souta. Souta suddenly turns into a keystone and Suzume reluctantly uses him to lock-up the giant worm.
- Suzume wakes up at a shrine housing the Tokyo gate, where she sees Souta in the Ever-After, but is unable to enter the door. Daijin appears and Suzume gets angry at him and tells him not to come back. She visits Souta's grandfather, Hitsujirō Munakata, at the hospital, hoping to figure out how to rescue Souta. He explains that Suzume's ability to see the worm and the Ever-After through the doors means that in some point in her life she entered the realm through one of the doors. Moreover, the doorway that she first used is the only place where she can re-enter the Ever-After in order to save Souta.
- She decides to locate this specific door in her hometown in the Tōhoku region, which was destroyed in the 2011 Tōhoku earthquake and tsunami, where Suzume lost both her mother and home. On her way, Suzume runs into Souta's friend, Tomoya Serizawa, who wants to help her to find Souta, along with Suzume's aunt, Tamaki, who has been looking for Suzume to take her back to Kyushu. Suzume refuses to go back and jumps into Serizawa's car. Tamaki also jumps in and they travel to Tōhoku. At a rest stop along the way, Suzume and Tamaki get into an argument, discovering that Tamaki is possessed by Sadaijin, the eastern keystone, who follows them for the rest of the trip. Tamaki takes Suzume to the ruins of Suzume's old house, where Suzume finds the old door and enters with Daijin and Sadaijin. Once in the Ever-After, Sadaijin changes its form and distracts the worm, while Suzume tries to wake up Souta, who returns to his human form. Realizing the consequences of his freedom, Daijin sacrifices himself to become a keystone, and along with Sadaijin who likewise turns back into a keystone, they are used by Souta and Suzume to lock the worm permanently in the Ever-After.
- While still in the Ever-After, they see a young girl from afar. Suzume realizes the young girl is herself, from 12 years ago. Suzume gives her young self the childhood chair that was given to her by her mother as a birthday present. She assures her young self the chair will provide her with the strength to overcome the tragedy and continue to grow. The young Suzume leaves the Ever-After, leading to her being found by Tamaki twelve years prior. Suzume and Souta leave the Ever-After themselves, with Souta returning to Tokyo, while Suzume and Tamaki return to Kyushu, revisiting the friends Suzume made along the way.
- Sometime later, back in her hometown in Kyushu, Suzume makes her way to school. To her surprise, she runs into Souta again, at the same location where they first met
3. FULLMETAL ALCHEMIST:BROTHERHOOD
- Super beautiful Anime series. Really artistic.
- Brothers Edward and Alphonse Elric are raised by their mother Trisha Elric in the remote village of Resembool in the country of Amestris.
- Their father Hohenheim, a noted and very gifted alchemist, abandoned his family while the boys were still young, and while in Trisha's care they began to show an affinity for alchemy and became curious about its secrets.
- However, when Trisha died of a lingering illness, they were cared for by their best friend Winry Rockbell and her grandmother Pinako.
- The boys traveled the world to advance their alchemic training under Izumi Curtis. Upon returning home, the two decide to try to bring their mother back to life with alchemy.
- However, human transmutation is a taboo, as it is impossible to do so properly. In the failed transmutation, Al's body is completely obliterated, and Ed loses his left leg.
- In a last attempt to keep his brother alive, Ed sacrifices his right arm to bring Al's soul back and binds it to a nearby suit of armor.
- After Edward receives automail prosthetics from Winry and Pinako, the brothers burn down their house, symbolizing their determination and decision of "no turning back", and head to the capital city to become government-sanctioned State Alchemists.
- After passing the exam, Edward is dubbed the "Fullmetal Alchemist" by the State Military, and the brothers begin their quest to regain their full bodies back through the fabled Philosopher's Stone under the direction of Colonel Roy Mustang.
- Along the way, they discover a deep government conspiracy to hide the true nature of the Philosopher's Stone that involves the homunculi, the alchemists of the neighboring nation of Xing, the scarred man from the war-torn nation of Ishval, and their own father's past.
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